6/27/2023 0 Comments Play online crash bandicoot 2At least one playable test environment was created before the project was rejected by Vivendi Universal. The game was intended to feature zany, open-world sci-fi environments, and Crush would have been able to use a variety of vehicles. ![]() Ī game concept pitched by Magenta Software in 2004, Crush Bandicoot was intended to introduce Crash's evil twin called Crush, with Cortex being retained as the antagonist. Only a handful of aspects were kept for Twinsanity, such as The Evil Twins as the villains and Crash teaming up with Cortex to defeat them. One of the only solid facts is that a character known as Foofie, an animal that could transform into different shapes, was going to appear. As a work in progress, it has since become unclear what exactly was intended to be in the game. A prototype for Crash Twinsanity, it was set to create a new form of gameplay for the Crash Bandicoot series as it would have utilized a large-scale story with gameplay combining platforming and RPG elements. Traveller's Tales began working on a title called Crash Bandicoot: Evolution. ![]() Few details have been revealed about Traveller's Tales' original vision, but it is known that the game was intended to mark Nina Cortex's debut in the series. This game was to be Crash Nitro Kart, but due to unknown circumstances Universal Interactive transferred development to Vicarious Visions. įollowing the release of The Wrath of Cortex, Traveller's Tales began working on a new racing game that served as a sequel to Crash Team Racing. By the time the game was overhauled by Traveller's Tales and released in 2001 as The Wrath of Cortex, it was no longer exclusive to the PlayStation 2 due to Universal's new partnership with Konami, and the free-roaming aspect had been abandoned. Universal was worried about handing the franchise over to a new studio after Naughty Dog's contract expired, which led them to bet on a safer approach of producing a game with similar gameplay mechanics to the previous instalments, a decision that resulted in Cerny being ousted from development. Details about the game's progress and development are scarce, although Cerny has revealed that the game was to feature open, free-roaming environments, as opposed to the linear structure Crash Bandicoot was known for at the time. Universal was considering Mark Cerny as the designer for the new game (which came to be Crash Bandicoot Worlds), and intended to have it distributed by Sony as a PlayStation 2 exclusive. With the turn transition to the new millennium, Universal Interactive Studios wanted the series to make the transition from the PlayStation to the sixth generation consoles.
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